Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Sep 25, 2007, 10:41 PM // 22:41   #1
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Advertisement

Disable Ads
Default Concept Race Challenge - Variable

Introduction:
-Hi, This time it's a CRC which stands for Concept Race Challange.
You need to make New Types of Races for GW2.
You will also need the Storyline or Background, Abilities which Differentiate other Races.
And more^^.
You may also make a Race not one of the 5 Races for GW but it is already in the GW Lore.


Prize:
-Their would only be one one Winner.
  • My Congratualtions^^!
  • My Assistance(Optional, Mission/Quest/Farm/PvP)
  • Money is not Final, For I am broke(Any Donations^^?)
Judges:
-I need atleast 3 Judges who are Veteran CC Makers(Ex. System_Crush, Actionjack, Nebojat & more)^^.
PM me if you wan't to Volunteer^^.
Judges may still register for the Contest but they need to be fair with their Judging.

Attributes:

Judge's Opinion
-The CCs would be Judged through these 3 Attributes:
The Judge's Opinion would cover 1/3 of the Challenge.
  • Roleplay - 5 Points, Should have Intresting and Fun Gameplay.
  • Uniqueness - 5 Points, Should have Unique Traits which differs other Races from it.
  • Background - 5 Points, Sould have a Lore with a Suitable and Intresting Background in it.
Challenge:
-You need to make a very Unique and Apealling CR to win the Challange.
You "may" add Racial Skills, Unique Traits or Even you're own Sketch of the Race^^.


Deadline/Judging Period:
  • GTM, +8:00
  • To be told..
Footnotes:
-You may Critisize other's work, and Also you may Compliment other's work too.


This time I won't bo posting in the other forum.
They're too "I don't wanna make".

Last edited by [M]agna_[C]arta; Sep 26, 2007 at 05:43 AM // 05:43..
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 26, 2007, 09:39 AM // 09:39   #2
Lion's Arch Merchant
 
Join Date: Dec 2005
Guild: Imperial Guards (TIGI)
Profession: Mo/
Default

Charr

Max health:
-10%

Max energy:
-10%

Increased attack speed:
10%

Decreased recharge time:
10%

Conditions:
Immune to poison, but disease lasts 40% longer.

Description:
Charr have a burning hatred for humans, but when working with other humans, does best not to show it. For a charr, to show hatred towards someone is to show weakness. Your biggest enemy is often the one you treat with the most amnity. For this reason, Charr play the opportunist, assisting human parties when necessary in exchange for payment or booty left by the dead.

Though don't be fooled. If you find yourself alone with a trusted Charr companion, you might find a knife in your back when you least expect it.

Race-related Skills:
Loathing (5 energy, 1/4 cast time, 60 recharge) - Stance. For 10 seconds, you take 40% more damage from attacks from all sources. All spells or skills which inflict damage to a human target deal 40% more damage. (PvE only)

Feline Cunning (5 energy, 1/4 cast time, 60 recharge) - Stance. For 10 seconds, you have a 30% chance to block attacks. Whenever you block an attack in this way, your last used attack skill recharges instantly.

Tracking (0 energy, 3 cast time, 60 recharge) - Signet. The closest unique enemy is pinged on the map.


Centaur

Max health:
10%

Max energy:
-10%

Decreased attack speed:
10%

Decreased recharge time:
10%

Conditions:
30% chance to resist knockdown and instead only be interrupted.
10% to faster run speed.
Affects caused to reduce run speed are increased by 50%.

Description:
Half-man, half-horse, Centaurs enjoy their own solitude and prefer if it were left that way. They can be found naturally in the Northern Shiverpeaks of Tyra, and with their thick coats, prefer the cold to the heat. Though often threats arise and drastic measures must be taken to preserve the Centaur tribe. They often take a stoic stance on any issue, including the wars and struggles of other races, though they become fiercely aggressive to defend their own race. 'Did you hear the one about the laughing Centaur?' 'Neither have I.' It's one of the many jokes butting at the serious nature of Cenaturs, though you'd never catch someone say it to the face of a Centaur lest they be trampled without a second's warning.

Race-related Skills:
Frost Communion (0 energy, 1/4 cast, 60 recharge) - Signet stance. For 20 seconds, damage taken from cold is reduced 30%. Damage taken from fire is increased by 30% and will cause burning for 3..5 seconds.

Pure Heart (5 energy, 1/4 cast, 60 recharge) - Stance. For 10 seconds, any hexes or enchantments cast on you will have half duration.

Centaur Fury (10 energy, 3 cast, 60 recharge) - Stance. For 10 seconds, you attack 33% faster and deal 33% more damage if your health is under 50%. (Consider passive negative to this class is that they attack 10% slower, this is to counterbalance, so I think it's fair).

Last edited by Hawkeye; Sep 26, 2007 at 10:45 AM // 10:45..
Hawkeye is offline   Reply With Quote
Old Sep 26, 2007, 11:48 AM // 11:48   #3
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Why are Charrs immune to poison and disease last longer on them.
And they have lower health and energy?
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 26, 2007, 12:00 PM // 12:00   #4
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

Why write something new, stands all here


The Undine

Species Type:
Amphibian

Average Max Health:
500

Mana Condition
+15%

Regeneration
In general same as Humans, with one exception*

Attack Speed
-20% from Humans

Skill Speed
-10% from Humans

Species specific Boni:
- Telepathic Skills, able to Mind Read
- Negative Conditions last 10 seconds lesser, when those Healing Powers are stronger ,as the negative Condition would last, the Undine is immune vs. the Skill, as long its not strong enough (i.e. lasting longer than 10s)
- * Heals give 15% more and their Bodies are flowned with regenerative Powers giving them a natural Health Regeneration of +1 Pip
- Can swim/dive quickest

Species specific Mali:
- Receive 100% more Damage from Wind elemental Weapons/Spells
- Knocking Down lasts 50% longer
- +25% stronger Exhaustion on Skills,which make this condition.

Description:
The Undines are a new Race on the world of Tyria, which rose up together with the rose of Orr and the dragons. 150 years after the Great Destroyer was eliminated by some Heroes. The mighty cataclysms caused this Race to awake from an ancient sleep in their underwater Kingdom "Aquaelis". This Race slept now for more then 2000 years hidden in their deep coffin of the mighty seas.
The Undines are amphibians, which means, that they are able to live under water, as well on terrestrian areas for certain time. Undine have a very fishy appearance, their fingers have razorsharp claws and between their fingers they have Skin, which enables them to swim and dive very fast. As Amphibians they don't need to retake new air, thus making them a perfect underwater species, which the underwater of the seas are their home.
An feminine Undine:

Copyright: Developers of Tales of Symphonia/ GCN

The Undines were awaken cause of the Rise of the Ancient Dragons, their ancient arch enemies. the Undines were it, which have sealed their powers ages ago in an apocalyptic fight, with the cost of abandoning their own folks into an eternal sleep too, until now. What has come from the Sea, has to be sealed again into into, thats their duty as guardians of the sea.

Religion As creatures and guardians of the Sea, their god is Abaddon, hearing that Abaddon was manipulated and abused like a marionette and then slayed by Human, they are in very sorrow about their loss of their praised God - their Lord and Creator. In the beginning their was only hatred in their minds versus Human, but with the time the Undines had to understand, that their old powers were lost with their eternal sleep and that they alone stand no chance anymore versus the insane might of the ancient dragons, so that the Undines had to search even for help of the godslayers, which murdered their lord.
They still look at Humans with Anger and Contempt, but for the sake of the world, their are training in Restraint of their Emotions. The Undines are in Search of any possible way to revive their God Abaddon, because only with him the world has a chance to withstand the ancient dragons and to seal them back to where they came from under the sea.

Species specific Skills

Telekinesis (15E, 3s, 20s) Skill
Use your Undine telepathic force to move materia from A to B. Can also be used as attack skill. When in near of Water, Telekinesis will shoot at 1 enemy an Aqua Ball with greater Seize, so more water is in near, so more water is there, so more nearby enemies at the target will also gain splash damage of 50%. The Main target will receive 25-90 Water Damage and will be slowed down for 1-10 seconds by 33%.
When no water is in near, this Skill will shoot at an enemy a big rock which will do the same damage, but instead of slowien down, the enemy will be weakened.

Presentiment (10E, 1/4s, 15s) Enchantment
Use your Undine abilities to read the mind of your enemy.
Within the next 10 seconds, next 5 Attacks of any Enemies that attack you have an 50-75% high Chance to miss, even when they normally should hit 100%

Maelstrom of Purity [E] (15E, 3s, 30s) Spell
Create a huge whirl of Water on the ground, which will suck up every enemy in it to its middle to clean the world from evil creatures.
For 10 seconds all enemies which stand in the maelstrom will suffer on -3 to -8 life degeneration, will get slowed down after the spell for 5 seconds by 90% and when they suffered before on poison, desease or bleeding, those conditions will be stopped for those enemies.
Phoenix Tears is offline   Reply With Quote
Old Sep 26, 2007, 12:16 PM // 12:16   #5
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

We don't use Boni nor Mali^^.
We Use Strengths or Weaknesses.
Also Pros and Cons, Respectively^^.
In our country we use Mali for wrong or false^^.
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 26, 2007, 01:03 PM // 13:03   #6
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

for me regardless, for me will have races ever boni and mali, so I'll write them with it ... unless Anet makes no official statement, how the Race System will be in GW2. Boni and Mali are Strengths and Weaknesses oO -.-
Phoenix Tears is offline   Reply With Quote
Old Sep 27, 2007, 08:55 AM // 08:55   #7
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Sounds like it = p.
Oh I don't understand this, their might be some typo or wrong grammar.
Quote:
for me regardless, for me will have races ever boni and mali, so I'll write them with it
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 27, 2007, 09:45 AM // 09:45   #8
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by [M]agna_[C]arta
Sounds like it = p.
Oh I don't understand this, their might be some typo or wrong grammar.
Meant with that, that I'll write for my Concept Races ever Boni and Mali (which are Strengths and Weaknesses), so long Anet makes no official statement about, how they will handle Races in GW2, if they will have racial differences, or not.
Phoenix Tears is offline   Reply With Quote
Old Sep 27, 2007, 11:53 AM // 11:53   #9
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

no the ever part, seems like somthings wrong still couldn't understand sorry^^.
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 27, 2007, 05:08 PM // 17:08   #10
Academy Page
 
Join Date: Sep 2007
Guild: MIST
Profession: N/
Default

The description of the undines is totally differnt from the picture, you describe a bunch of frog like creatures yet the picture is of some sort of fearsome water spirit, i do like this picture though.
Azael Durge is offline   Reply With Quote
Old Sep 27, 2007, 07:31 PM // 19:31   #11
Lion's Arch Merchant
 
PureEvilYak's Avatar
 
Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
Guild: The Dark Fortress
Profession: R/
Default

Tengu

Sentient Flightless Birds

Lore
"Tengu are a race of Flightless Birds that first evolved in the Echovald Forest. There they thrived, until their ancestral lands were stolen by Human colonists, and they were forced to flee to safer lands. They fled to the sea, some ending up on Shing Jea island, some to the Maguuma Jungle lands, and others to the Frozen Wastelands of the Southern Shiverpeaks. In these lands, they thrived, but faced constant xenophobia from the Human and Dwarven races.
All Tengu are atheists, believing that the Gods of Tyria are no more than benevolent demons, powerful creatures spawned from the mists. Nevertheless, they bless all their nesting sites with prayers to Melandru, hoping that the demon of nature will keep them safe.
The Tengu have fought many minor battles with the other races over nesting grounds, but the most terrible of these was the notorious Tengu War. The Tengu suffered greatly in these battles, but most wounded was their pride. They have never had the same amount of trust for other races since."


Traits
-10% Max Health
-10% Energy
+10% Attack Speed
+10% Casting Speed
(Reasons: Tengu are very streamlined creatures. They are faster than any other natural creature in Tyria, but this fragile anatomy leaves them susceptible to attack and exhaustion)

Race Bonus
Ability: "Double Jump"
While flightless, Tengu can execute a double jump to get to areas other players may not be able to access. [This is not a skill in the skill bar]
Ability: "Eagle's Eye"
Tengu have superior eyesight, meaning any projectiles they fire travel 15% faster, and all attacks have a +5% chance to critical. [This is not a skill in the skill bar]
Ability: "Downy Hide"
The downy hide of the Tengu mean they do not get cold as easily as the other races, and thus have a 20% cold resistance from all sources. [This is not a skill in the skill bar]

Race Drawbacks
Drawback: "Flammable"
Tengu's feathers are perfect for lighting fires, so they take 20% more fire damage from all sources.
Drawback: "Ruffled Feathers"
If Tengu are under 75% health, they are unable to double jump.
Drawback: "Pride"
While over 50% health, healing spells are only 80% effective on Tengu.

Race Specific Skills
Migration [Elite]
-Elite Skill, 10e|30r : You attack 12-25% faster. Every time you hit, you are healed for 5-20 health. (Tied to level)
"You face the strongest of my kind!"
-Shout, 7adr|20r : You deal +5-15 for 10 seconds.
Silverwing's Pride [Elite]
-Elite Weapon Spell, 15e|45r : Channel the spirit of the hero Talon Silverwing into you're weapon. For 15-30 seconds, you move, attack and cast spells 15-25% faster.

Miscellaneous
On the "skin" color option in the Character Creation panel, Tengu can choose the color of their feathers. These include White, Black, Brown, Green and Rainbow (like a stereotypical parrot).

(And good on you for giving the inc and their Guru hating mods the cold shoulder ^^)
(Oh, and to those who've seen my other posts in this forum, yeah, I just really like Tengu ^^)

Last edited by PureEvilYak; Sep 27, 2007 at 09:06 PM // 21:06..
PureEvilYak is offline   Reply With Quote
Old Sep 27, 2007, 10:24 PM // 22:24   #12
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

Just to tell, Theirs no need to add those Negative effects.
Never say the take more damage from this damage type.
Just say "They are vunrable to "????" or "They have less resistance to "?????"
Dunno, just feelslike theres somthing wrong, And lower down the 20% thats a big amount.
Lets say you took 100 damage thne the damage would raise to 120 do you like that?
Well 113 to 117 would be nice.
and the cold resistance too is too high.
And I would ave to Disagree with Pride, I think it's pointless cause it doesn't ballance with anything it just weakens the race.
Eagle's Eye is too much, We can just say they can fire projectiles or spells farther but not faster nor deadlier.
Remember the no specific skills for a Fighter or a Caster.
Don't Change the Casting Speed, put it normal and put you're energy to normal(Talking bout the Traits).
You're Racial Skills seem to go around Fighters only try adding some Caster Spells/Skills.
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 27, 2007, 10:42 PM // 22:42   #13
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

The Deigado
"The Sheperds of Grenth"

The Contents:
  • The Background, Tells it's purpose in the GW2 Lore.
  • The Traits, Tells what is it's Status and General Data.
  • The Racial Skills, Abilites or Skills which diffines this Race from the others.
  • The Strength, Tells which does this Race's Abilities are good at to.
  • The Weakness, Tells which does this Race's Abilities are burdened to.

Background:
SPOILERS!:



Copyright: Developers of RO2/Gravity

The Great War/Great Calm
"Stories of the Great War and it's Resolution"


-"After the Death of the Great Destroyer, Chaos havocked everywhere in Tyria"
"The rise of the Orrian Metropolis, Rise of the Orrian Death, Usoku's and his Descendant's Exile of the Non-Normal and more."
"Then Grenth has called his Sheperds of Death, The Deigados"
"They were told to Exorcise the Undead allover Tyria, To Banish all those Demons who come against them even if they are their Brother Race."
"Also too assist the Heroes on their quest, For they may not be able to Defeat the Great Dragons, Primodius and other Dragons who wish to revolt the Gods."
"Each God as sent out their armies to fight in their quest."
*Missing Part of the Scroll*


-Scrolls of Great Calm, 1270 AE


Racial Traits:
Health, -15%
Health Regen, 10p
Energy, 0%
Energy Regen, 3-4p
Attack Speed, 10%
Cast Speed, 10%
Movement Speed, 10%

Racial Skills:
Sword of Judgement[Elite]
-Spell, 15e|2c|25r : Deal 15-60 Holy Damage to Target and Adjacent Foes, Hexed Foes takes additional +15-60 Dark Damage.
Moonlight
-Spell, 10e|1c|25r : For 1-15 seconds Enchantments last 15% Longer on you and Hexes last 25% shorter on you. When this enchantment ends all you're Enchantments are stripped off.
Call of Souls
-Spell, 15e|2c|25r : You gain 1-2 Energy for each Dead Corpse around you, Same Corpse can't be used again.
Exorcise
-Spell, 5e|3c|20r : Remove all you're Hexes and you gain +10-50 Health for each Hex removed.
Demonic Chains
-Spell, 10e|3c|30 : Attacking Foes Adjacent to you move 30-90% Slower for 10 seconds. This ends when they take damage.


Strengths:
-Resistant to Dark, Holy and Chaos.
-Enchantments and Hexes cast last 15% Longer.
-Enchantments last 15% longer on them
-Take 15% more health when Healed.
-Regenerates Health Faster(Natural Healing)

Weaknesses:
-Hexes last 15% longer on them.
-Weapon Spells last 10% shorter on them.

__________________________________________________ __________________________________________________ _____________________________________

Hope you like it^^!

Last edited by [M]agna_[C]arta; Sep 28, 2007 at 12:06 AM // 00:06..
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 28, 2007, 08:13 AM // 08:13   #14
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by [M]agna_[C]arta
Health Regen, 10p
Is that 10 pips or 10 health per second( = 5 pips)
Either way its very unbalanced.
It would be a Wammo's dream, even though it wouldn't help them too greatly.
But it would make health sacrificing a breeze, which is a pretty bad thing.
System_Crush is offline   Reply With Quote
Old Sep 28, 2007, 10:04 AM // 10:04   #15
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

10 Pips^^.
The Natural Regeneration of a Human is 7 but th Deigados hae maximumof 10.
But the gain of Health Pipes would be same of a Human, Starts Natural Healing after 5 second with out losing health and increases exponentianly every 2 seconds.
Which balances this they have 15% lesser health.
So thats frm 500 health goes to 425^^.
I think that's Enough.
The Role of a Deigado is Soloing^^.
As said in GW2 they are gonna make the players available for Soloing.
So which means it's fine if I make a Solo Race.
But I hve some refining yet to do when they are playing in teams and what makes them special like Norn's can Transform and Asuras' Can summon.
But the Charrs seem to have no Unique Trait.
Uknown for the Sylvari, And I think the Humans should be the untouched Race.
As in they are Hybrid, No Positive Traits nor Negative just normal a True Ballanced Race.
[M]agna_[C]arta is offline   Reply With Quote
Old Sep 28, 2007, 12:46 PM // 12:46   #16
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by Azael Durge
The description of the undines is totally differnt from the picture, you describe a bunch of frog like creatures yet the picture is of some sort of fearsome water spirit, i do like this picture though.
I never said something about "frogs".
Only because a Class is amphibic, doesn't mean, that the class has to be like a frog or too look like a frog.
Would I want frogs to be a playable race, then I could say direct: "Give us Hekets as playable race"

being amphibic means only, that the creature is able to live under water, as well on terrestrian ground. Thats the meaning of the word "amphibic"
I described the Undines as amphibic Beings with fishy skin and fishy appearance, as a Race, which could be a possible race that would live under water in an "Atlantis" like underwater world.
They should be a bit similar to mermaids, but should have also something of nymphs (thats why i took this picture, because it has something of a mermaid, but also looks like a Nymph, or better said, like a <hybrid of Human and Fish XD)
Phoenix Tears is offline   Reply With Quote
Old Oct 05, 2007, 05:22 PM // 17:22   #17
Pre-Searing Cadet
 
Join Date: Oct 2006
Location: Alabama, United States
Profession: Mo/W
Default Phoenix Tears

First off, the term is "amphibious," not "amphibic."

--------------------------------------------------------------------------
Regeneration
In general same as Humans, with one exception*

Attack Speed
-20% from Humans

Skill Speed
-10% from Humans

Species specific Boni:
- Telepathic Skills, able to Mind Read
- Negative Conditions last 10 seconds lesser, when those Healing Powers are stronger ,as the negative Condition would last, the Undine is immune vs. the Skill, as long its not strong enough (i.e. lasting longer than 10s)
- * Heals give 15% more and their Bodies are flowned with regenerative Powers giving them a natural Health Regeneration of +1 Pip
- Can swim/dive quickest

Species specific Mali:
- Receive 100% more Damage from Wind elemental Weapons/Spells
- Knocking Down lasts 50% longer
- +25% stronger Exhaustion on Skills,which make this condition.
--------------------------------------------------------------------------


What's the exception?

Are you saying humans cannot attack or activate negative skills as fast to these creatures? Why? I know I can swing an axe just as fast through any other creature(unless effected by skill that would lower attack speed).

You said telepathic skills, then it changed to telekinesis. Neither are worth having in guildwars. If you had telekinesis, then you must be able to predict the skill use of a human player before they know which skills they are using(and that is actually telekinsis).

On the conditions topic, you're saying that the race should be immune to any negative conditions that are less than 10 seconds (as healing applies)? I must say, you're getting close to just saying "let's make a character caled God."

I don't really understand why this race would deserve +1 health regeneration.

Swimming and Diving are not options on guildwars.

Why recieve more dmg from wind skills? If anything, wind should make the creatures faster as it does to water, and they should be affected moreso by lightning.

In closing, the character sounds like something from pokemon, the picture looks aot like a Sapphire Djinn from Nightfall, and i think if you want all those specs, you're looking for an Argonian from Morrowind
lady blocker is offline   Reply With Quote
Old Oct 05, 2007, 06:14 PM // 18:14   #18
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Race Krait
Lore
Krait are a race of reptiles originating from the Tarnished Coast.

Most visitors to the jungle see only the mature forms of the Krait, which are the only ones that live in with others, and interact with other races.
When the aggressive younger forms of Krait are encountered, the unlucky travellers often think the Krait intentionally turned on them.
Though all those that intend to spend time in the jungle should now that: juvenile Krait grow up completely alone and abroad from Krait civilisation. They have nothing to do with their kind until they mature, they can’t even speak and viciously attack any non Krait to discourage potential predators.

Krait eggs are left in a nest in the forest canopy, only when hardened by surviving alone in the jungle for several years are Krait allowed to join their kind in their tree top homes.
age <= 6
Hatchlings, have wings instead of limbs and only land in order to sleep; always in the tree tops, they are safe from predators.
age <= 11
Growing older, they become too heavy to fly constantly and develop claws to land and hop around on.
They will remain in this form until they mature, this is marked by the Kraith youth gaining the ability to shape shift.
Pertoss Crutoss Tresoss
Once a Krait shape shifts into an adult for the first time, their brain adjusts making them capable of social interaction; because of this change they can never change back into a child.
Only When a Krait has shifted into an adult, are they allowed to live with other Krait;
They are first thought about Krait life and culture, during this training a Krait must show some kind of talent or affinity in order to earn a name.
This is the way of the Krait; the harshness of growing up alone in the jungle and training before entering society, hardens even the weakest of society through and through.
Most other races think Krait are cruel because of it and growing up a feral child does make you unsympathetic.

Krait where a very primitive race up until recently, capable only of building basic nests.
When the Asura built Rata Sum near the jungle, the Krait thought of them as nothing other than a small creature they could hunt for food.
The Asura where occupied by the destroyers and the Krait managed to capture a few outposts.
Previously the Krait had thought inventions and tools where for the weak, but they’d be stupid not to use whatever they could gain from the Asura.
When the destroyers had eventually been driven back, the Asura warred with the Krait.
By now the Krait had learned to forge their own weapons, build hidden villages and war camps in the trees and could even harness the power of water and wind.
With the advantage of home turf the Krait where able to maintain a fighting defence for nearly a 100 years.

The Asura where tired of tracking the elusive Krait in their jungles, only to suffer from their guerrilla tactics.
They proposed a truce: they would teach the Krait how to farm animals for food in return the Krait would have to stop hunting all sentient races that ventured into the jungle.

Most of the Krait tribe’s had suffered heavely from the war with the Asuras and submitted to the truce, but the Blackwing and Bloodscale tribes refused. Blinded by revenge they declared all other tribes their foes, these tribes have retreated to remote parts of the Tarnished Coast and attack all that dare venture on their territory.


Storyline
I think each race should have their own starting area for you to begin in, or at leas 1 area for every 2 races.(dwarves and Norns both live in mountains, humans and Charr both live near the great wall and so on)
There for I will describe something about the Kraits start and how Krait players come to join others in the fight against the dragons.

Starting out as a Krait your character you first go through the basic moving, attacking and using skills training in a Krait flavour, as you are a Krait fledgeling that has only just learned how to speak and is being thought about Krait culture and traditions.
You’ll learn about the jungle and the respect the Krait have for it.
You’ll learn how to move through the jungle faster by the Kraits tree top paths.
Even though your name is floating above your head normally, Krait NPC’s insist on referring tot you as fledgling.
Until you go through the “Rites of Calling” quests that grant you a secondary profession, they’ll insist you don’t have a name.

Once you have your secondary profession you can start on the Krait’s storyline. Which will have you hunting Tarnished Coast dinosaurs before foiling a plot by the Blackwing tribe to fool the Asura into thinking the peaceful tribes attacked them.

Following you’ll join the Sylvany in “Protecting the Jungle”, from whatever the first signs of the dragon menace are.


Politics
Your faction with a specific race determines how well you are liked by them, this grants bonuses such as cheaper shops, and access to crafters and skill trainers.
You gain faction by completing quests and getting the hunts from NPC’s at resurrection shrines.
(Your own race’s faction is gained at 100% speed, other races at 50%; by politics some races have additional bonuses or penalties on their faction gain)


The fighting has only stopped a short while ago, and the hostilities are still fresh on the minds of both Krait and Asura.
All ranks in each others factions take 25% more points to acquire for Krait and Asura.

Charr and Krait connect on a cultural level and like each other because of this reason, even though their races live on opposite sides of the shiver peaks.
All ranks in each others factions take 25% less points to acquire for Krait and Charr.


Appearance
See pictures and the Krait in GWEN.


Racial Stats
I’m not going with bonus and negative or whate4, I´ll put it all in 1 place.

Cold Blooded
Cold Blooded creatures always suffer from an environment effect; depending on the area they are in is cold or warm.
Taking cold or fire damage, temporarily overrides if the area’s temperature.
Depending on the environment temperature, movement, attack speed and skill activation times are modified from 10% slower to 10% faster.(Somewhere in between unless the temperatures are very extreme)

Venomous
Poison applied by a venomous creature lasts 15% longer and venomous creatures have 1 less health degeneration when suffering from poison.
But whenever they inflict a condition on a foe not already suffering from a condition, they lose 2 energy.

Scaled
Scaled creatures have 5 additional armor against slashing and piercing damage.
But lose an additional 10 armor when suffering from cracked armor.

Tropical
Tropical creatures have 10 additional armor against fire damage, but 10 less armor against cold damage.

Shape shifters abilities: You can’t tell the difference between male and female reptiles, so Krait get 3 shapes instead of 2 genders. I deliberately made them as different as I could from Norn transformations and more of a way to make a difference between individual Krait.
Each shape has advantages and disadvantages, 2 also come with natural weapons, that allow them to attack while holding ashes or items for example, because the appearance of Krait shows them having those instead of and along side normal hands.
These shapes are not form skills so dervishes can normally play a Krait.
They are permanent, so you can change your shape and then remove the skill from your bar if you don’t plan on changing again any time soon.


{still looking for a better name} Tail Walker (only while in Pertoss and Crutoss form)
Tail Walking creatures jump half as high, and move 66% slower when crippled, instead of 33% slower.
But a tail walker recovers from knockdown 1 second faster, and swims 50% faster.

Enduring (only while in Tresoss and Pertoss form)
Enduring creatures gain no adrenaline from taking damage, but whenever they take damage while below 60% max health; they gain 10 health.

Preserving (only while in Tresoss and Crutoss form)
Preserving creatures have 1 less energy regeneration, but gain 2 energy regeneration when they are below 60% energy.

Strong Natural Weapons (only while in Pertoss form)
You cannot be disarmed, but gain no benefit from your equipped weapon and offhand items.
You instead attack in melee for <your level / 2> - < your level * 2 > piercing damage, with an attack time of 2 seconds X2.

Complementary Natural Weapons (only while in Crutoss form)
When attacking foes in melee range, you gain an additional weapon dealing 1 - <your level> piercing damage with an attack time of 2 seconds X2.

Nimble (only while in Tresoss form)
Nimble creatures move 10% faster and have 15 less armor against physical damage, but have their armor against physical damage modified the same amount as any increases and decreases in their movement speed.


Racial skills
These are free skills with which Krait start, opposed to having an empty skill bar, at character creation; you can’t learn these from a skill trainer you can only get them for free by being a Krait.

Snake’s Bite skill E10 A¾ R10
Target touched foe takes 15…45 piercing damage and suffers from poison for 6 seconds.(level)

Bite Sized skill E15 A½ R10
Target touched fleshy foe suffers from deep wound for 4 seconds and you gain 3…7 health regeneration for 4 seconds.(level)

Sharpen Claws skill E5 A1 R25
For 30 seconds your next 4…14 successful touch skills that target a foe or attacks with natural weapons cause bleeding for 4 seconds.(level)

Pertoss’ Skin skill E15 A0 R60
You have 30 less armor for 6 seconds, afterwards you shed your skin into a Pertoss and this skill is replaced with the skin skill you where before that.
Pertoss can’t use items, but are tail walkers that have powerful natural weapons and excellent endurance.

Crutoss’ Skin skill E15 A0 R60
You have 30 less armor for 6 seconds, afterwards you shed your skin into a Crutoss and this skill is replaced with the skin skill you where before that.
Crutoss are tail walkers, that gain natural weapons and are tireless.

Tresoss’ Skin skill E15 A0 E60
You have 30 less armor for 6 seconds, afterwards you shed your skin into a Tresoss and this skill is replaced with the skin skill you where before that.
Tresoss are quick, tireless and enduring.

Last edited by System_Crush; Oct 06, 2007 at 07:51 AM // 07:51..
System_Crush is offline   Reply With Quote
Old Oct 05, 2007, 09:51 PM // 21:51   #19
Desert Nomad
 
[M]agna_[C]arta's Avatar
 
Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
Default

instresting, I have been waiting for a topic to comment about^^.
And I rather use a Naga than a Krait^^.

Last edited by [M]agna_[C]arta; Oct 06, 2007 at 05:10 AM // 05:10..
[M]agna_[C]arta is offline   Reply With Quote
Old Oct 06, 2007, 01:48 AM // 01:48   #20
Desert Nomad
 
Phoenix Tears's Avatar
 
Join Date: Feb 2007
Default

Quote:
Originally Posted by lady blocker
First off, the term is "amphibious," not "amphibic."

--------------------------------------------------------------------------
Regeneration
In general same as Humans, with one exception*

Attack Speed
-20% from Humans

Skill Speed
-10% from Humans

Species specific Boni:
- Telepathic Skills, able to Mind Read
- Negative Conditions last 10 seconds lesser, when those Healing Powers are stronger ,as the negative Condition would last, the Undine is immune vs. the Skill, as long its not strong enough (i.e. lasting longer than 10s)
- * Heals give 15% more and their Bodies are flowned with regenerative Powers giving them a natural Health Regeneration of +1 Pip
- Can swim/dive quickest

Species specific Mali:
- Receive 100% more Damage from Wind elemental Weapons/Spells
- Knocking Down lasts 50% longer
- +25% stronger Exhaustion on Skills,which make this condition.
--------------------------------------------------------------------------


What's the exception?

Are you saying humans cannot attack or activate negative skills as fast to these creatures? Why? I know I can swing an axe just as fast through any other creature(unless effected by skill that would lower attack speed).

You said telepathic skills, then it changed to telekinesis. Neither are worth having in guildwars. If you had telekinesis, then you must be able to predict the skill use of a human player before they know which skills they are using(and that is actually telekinsis).

On the conditions topic, you're saying that the race should be immune to any negative conditions that are less than 10 seconds (as healing applies)? I must say, you're getting close to just saying "let's make a character caled God."

I don't really understand why this race would deserve +1 health regeneration.

Swimming and Diving are not options on guildwars.

Why recieve more dmg from wind skills? If anything, wind should make the creatures faster as it does to water, and they should be affected moreso by lightning.

In closing, the character sounds like something from pokemon, the picture looks aot like a Sapphire Djinn from Nightfall, and i think if you want all those specs, you're looking for an Argonian from Morrowind

First off, thx, wasn't sure if I wrote the word correct
--------------------------------------------------------------------------

The Exception you can see, when you follow the "*" Sign, which you will see unter the Species specific Bonis Point 3

I'm saying, that Undines attack 20% slower than humans and activate Skills 10% slower, than Humans ..NOT vice versa, please read correctly and not too hasty, theres a minus sign (-), not a plus sign (+)
======

About Telekinesis, you are absolutely wrong...
Telepathy is the ability, to read others Minds and to speak to someone others Mind ... and someone who is really good at telepathy can see in someone others mind his/her whole Life Story or even the Dreams of the Person, with that you are in telepathic contact.

Telekinesis is the ability to move things with your mind... so you can call Telekinesis also simple "Mind Power".
In the word lies the word "kinetic", and kinetic has to do with Energy, the word "tele" means "mind", so you could simple translate it also to "Mind Energy", which comes the word Mind Power really near.
The best example of telekinesis is, when you try to move with your mind a big rock from A to B ... this is telekinesis and nothing other.
Undines use both abilities, because Undines are a Psyon-like Species, they are not very strong in melee, their speciality lies in their Mind Power
========

Condition Part: they have simple only an increased immune system versus humans, that means not, that they are totally immune versus everything. No that i haven't written, when you attack them with conditions, they are only immune vs. conditions, which would last on them theoretically lesser than 10 seconds, everything, what is stronger then lasting 10seconds will affect them.
In this case, its only a reducing of affection Time by 10 seconds, which will automatically mean, that conditions that will not last over 10 seconds will not work on them. When this is to strong, then reduce it on 5 seconds ....
========

Why, its simple, its a Species of Water, their bodies are flowned by regenerative powers. Water stands for Regeneration. Their bodies simple heal quicker from wounds, then humans does, thats why they get a natural +1 regeneration ...
a +1 regeneration is nothing, look at it, as if they woudl run around with a perma mending on with low attribute .... give them high degenerations and thats nothing ...
=========

Its for GW2 ... read? all those Race Suggestions ..for GW2 no one has ever spoken of GW1... and in GW2, players will be able to swim, maybe also dive (i hope really so) and lots of other thigns.... +100% more jump XD
=========

Uhm, now you begin to let me think, that you must be a GW beginner or haven't played it yet really ... in GW is Wind = Lightning Damage ...
Water is ever vulnarable to Electricy > thus will mean, Lightnungs iwll do alot more damage versus Undines, because they are a Water Species, even when they are amphibious in the end, their home is the underwater
Rest I don't understand, sry...sure Wind in its positive is often used, to make things quicker... but thats not the point...
Undines are simple vulnarable to Lightning, cause they are a Water Species.
This is like Ice creatures will be vulnerable to Fire and Fire Creatures will be vulnarable to Water, Earht to Wind and vice versa, Water to Wind (Lightning) and so on.

the typical cicle of elements and their vulnarability: 6 elements

Fire > Wind
Wind > Earth
Earth > Water
Water > Fire
Light >< Dark
==========

This is the classical cycle of 6 elements, but you can also make out of them 8
by splitting Wind into Air and Lightning and by splitting Water into Water and Ice

Then you have this:

Fire > Ice > Fire melts Ice
Ice > Water > Ice freezes Water and makes it Part of itself
Water > Fire > Water kills Fire
Air > Earth > Air destroys Earth
Earth > Lightning > Earth absorbs Lightning
Lightning > Air > Lightning burns Air
Light >< Dark


However, to come to an end, its only a picture, Djinns like they are in GW, are nothing new to the game world....
The picture looks similar ..and ß does this stop any developer to make with some inspriement something totally different out of it and still let it be something totally new... somethign like this has style and it fits imo very good to the picture of having an amphibious race ....

djinns in the end are only elementals and if you take it correctly, you could call them also nymphs, because nymphs are nothing else, then elemental spirits and guardians of nature
Phoenix Tears is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:56 PM // 23:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("